


Ease of Passage – +20% battle speed, +25% health, and +15% melee damage for Cerberus.Bound to Suffer – Grants the “Bound to Suffer” trait where all damage taken by Cerberus and Shade units are distributed evenly across all Shade units in the army.Work in Death, Death in Work – +50% resources from Shade Labor commandment -40% Souls cost for Shade Labor +50% Souls from all gathering actions.Hell on Earth – -50% cooldown for all of Cerberus’ abilities.Summon Spearmasters of Elysium – Cerberus can summon Spearmasters of Elysium units +25% armor and melee defense for all Spearmasters of Elysium units.Summon Giant Shades – Cerberus can summon Giant Shade units +25% battle speed, charge bonus, and melee attack for all Giant Shades units.Summon Marksmen of Elysium – Cerberus can summon Marksmen of Elysium units +25% ammunition and reload speed for all Marksmen of Elysium units.Shade’s Wrath – “Shade’s Wrath” attribute which makes all Shades explode when they die and -10% recruitment cost for Shade units.Blessing of the Underworld – “Shade Battlefield Healing” ability to restore some of the dead Shade units.Slaves Beyond Death – -20% construction cost of Cerberus buildings, +30% Souls from Cerberus post-battle options, and +30% income from sacking (faction-wide) -1 to the construction time of all buildings (only in the region where Cerberus is located).
