
Revisit the neon-lit glory days of the 80's with the new Light Runner map, showcasing the capabilities of the Track Builder with some electric glow skins for selected vehicles.Ability to set default license plate for every new vehicle `settings/cloud/forceLicencePlate.Added new license plates format (European 52x12cm) and pattern generation.Hirochi Sunburst: Added ‘Gripall’ skin.Civetta Bolide: Added ‘Polizia’ configurations (skin and emergency leds).Higher quality models and textures, added a Jerrycan All new ‘Roofrack’ meshes for the Gavril Roamer.
Improved positions to avoid light flares from leaking behind
Rally Lights: Adjusted brightness and shadows on variants with more than 2 lights. All new ‘Rally Lights’ meshes and textures, with skinnable covers. Added by default to Race and Rally configurations of most vehicles Added ‘Shift Lights’ (Single LED and Multi LED). If you need to kill time until you reach your computer or the update downloads, you can continue reading the full list of the changes for version 0.15: Thanks for the awesome year 2018, on to career mode in 2019! 🙂 The whole BeamNG team wishes you all some happy, relaxing Christmas holidays! Which, by the way, is a good excuse to test drive 700+ kilograms of post-war economy goodness, and discover all of its variants, aftermarket parts, and colorable paint jobs! 😉 Your mileage may vary, but we think most computers should see some improvement, so cross your fingers and check for yourself. As an example, here’s the improvement at ECA and WCUSA maps, as tested in a particular computer configuration: These optimizations may partially translate into other maps, depending very heavily on the map and on your hardware. This forced us to postpone the original release date some months ago, so we could optimize our game engine for this kind of complex map.Īfter all that work, we’ve seen framerates improving up to 240% on Italy, which means it’s now playable on most computers. And that’s not all, as a few areas have yet to be populated with further detail and polish in future updates.Īll of this combined meant that initial versions of Italy were simply too resource intensive.
Going further off road, you’ll find Italy includes no less than 140,000 individual plants. This road network links together several rural and urban areas made up of roughly 2,100 buildings. Italy features 120 kilometers of lovingly hand-crafted twisty roads, together with more than 4,300 manually placed traffic signs, and of course the vast amounts of associated road marking, fences, curbs, walls and other roadside features. That’s an area of 16km², four times as much as our previous largest map.
Important graphics and physics optimizations, along with our usual stack of improvements and fixes.